Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.
New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.
Publisher: CRC Press
Published Date: 2018-08-06
Page Count: 1198
Categories: Computers / Software Development & Engineering / Computer Graphics, Computers / Programming / Games, Art / General, Computers / Design, Graphics & Media / Video & Animation, Computers / Computer Science, Computers / General
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